LastID
Use Cases/Least privilege for agents
Least privilege

Give each agent only what it needs.

Most agents run with the same broad access you have. Give each one a narrow identity instead, so a single mistake stays small.

Broad access turns one mistake into a big one.

When an agent inherits your full access and a pile of standing keys, anything that goes wrong can reach everything.

01The agent gets your access

It runs with the same broad reach you have, far more than the task needs.

02Keys pile up and stay

Standing keys sit around waiting to be used, by the agent or by anyone who grabs them.

03One bad moment spreads

A trick or a bug now has the run of the place, instead of being boxed in.

With LastID

A narrow identity for every agent.

Each agent gets a bounded identity that allows only what you chose. It refuses anything else, and it holds no keys at rest. You can see exactly how little access your whole fleet has.

Allow only what it needs

Pick the exact things an agent can do. It carries that and nothing more.

It refuses the rest

Ask it to step outside its bounds and it simply will not, and tells you instead.

No keys at rest

Credentials are used in the moment, never stored, so there is nothing sitting around to misuse.

BoundedIdentity per agent
0Standing keys
SecondsOf access, not days

Side by side.

TODAY

The agent inherits your full access and a pile of standing keys. One bad moment puts all of it at risk.

Broad, always-on access turns a single mistake into a big one.

WITH LASTID

Each agent gets a bounded identity and can only do what you allowed. It refuses anything else, and it holds no keys at rest.

See exactly how little access your whole fleet holds, measured in seconds, not days.

How it works for fleets

Run many agents without widening the blast radius.

As you add agents, each one stays narrow. The fleet grows without turning into a single giant key.

One agent per job

Give each agent just the access its task needs, so they do not all share one broad set of keys.

Sub-agents stay bounded

When an agent spawns a helper, the helper gets a smaller slice of access, never more.

See your real exposure

A clear number shows how little access your fleet actually holds over time.

Turn it off in one place

Revoke an agent and its access is gone everywhere, with nothing left at rest.

Give every agent a narrow identity.

Set up an agent, choose what it can touch, and see how little access your fleet holds.

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